PPO Example Architecture

Last updated: 02/17/2025.

Let’s start with the Proximal Policy Optimization algorithm, which is most widely used algorithm in LLM post-training.

The main entry point of the PPO algorithm example is: main_ppo.py. In this tutorial, we will go through the code architecture in main_ppo.py.

Define the data

Users need to preprocess and store the dataset in parquet files. And we implement RLHFDataset to load and tokenize the parquet files.

For RLHFDataset (Default), at least 1 fields are required:

  • prompt: Contains the string prompt

We already provide some examples of processing the datasets to parquet files in data_preprocess directory. Currently, we support preprocess of GSM8k, MATH, HellaSwag, Full_hh_rlhf datasets. See Prepare Data for Post-Training for more information.

Define the reward functions for different datasets

In this main entry point, the users only need to define their own reward function based on the datasets (or applications) utilized in PPO training.

For example, we already provide reward functions for GSM8k and MATH datasets in the _select_rm_score_fn. In the RewardManager, we will compute the reward score based on the data_source to select corresponding reward functions. For some RLHF datasets (e.g., full_hh_rlhf), the reward model is utilized to assess the responses without any reward functions. In this case, the RewardManager will return the rm_score computed by the reward model directly.

See reward functions for detailed implementation.

Define worker classes

verl ships a single, unified model-engine worker implementation. The actor/rollout/ref policy live in verl.workers.engine_workers.ActorRolloutRefWorker, and the critic/reward-model live in verl.workers.engine_workers.TrainingWorker. The underlying backend (FSDP, FSDP2, Megatron-LM, torchtitan, veomni, …) is selected at runtime from config.actor_rollout_ref.actor.strategy / config.critic.strategy.

from verl.single_controller.ray import RayWorkerGroup
from verl.trainer.ppo.ray_trainer import ResourcePoolManager, Role
from verl.workers.engine_workers import ActorRolloutRefWorker, TrainingWorker

ray_worker_group_cls = RayWorkerGroup

role_worker_mapping = {
    Role.ActorRollout: ActorRolloutRefWorker,
    Role.Critic: TrainingWorker,
    Role.RefPolicy: ActorRolloutRefWorker
}

global_pool_id = 'global_pool'
resource_pool_spec = {
    global_pool_id: [config.trainer.n_gpus_per_node] * config.trainer.nnodes,
}
mapping = {
    Role.ActorRollout: global_pool_id,
    Role.Critic: global_pool_id,
    Role.RefPolicy: global_pool_id,
}

Step 1: Construct the mapping between roles and workers

A role represents a group of workers in the same process. We have pre-defined several roles in ray_trainer.py.

class Role(Enum):
    """
    To create more roles dynamically, you can subclass Role and add new members
    """
    Actor = 0  # This worker only has Actor
    Rollout = 1 # This worker only has Rollout
    ActorRollout = 2 # This worker has both actor and rollout, it's a HybridEngine
    Critic = 3 # This worker only has critic
    RefPolicy = 4 # This worker only has reference policy
    RewardModel = 5 # This worker only has reward model
    ActorRolloutRef = 6 # This worker contains actor, rollout and reference policy simultaneously

Step 2: Define the worker class corresponding to this role

  • We have pre-implemented the ActorRolloutRefWorker. Through different configs, it can be a standalone actor, a standalone rollout, an ActorRollout HybridEngine, or an ActorRolloutRef HybridEngine.

  • The TrainingWorker is the generic training worker used for Critic and Reward Model roles.

  • Backend selection (PyTorch FSDP/FSDP2, Megatron-LM, torchtitan, veomni, …) is driven by config.actor_rollout_ref.actor.strategy and config.critic.strategy and handled internally by the model engine. See engine workers and the model engine package for more information.

Step 3: Define resource pool id and resource pool spec

  • Resource pool is a division of global GPU resources, resource_pool_spec is a dict, mapping from id to # of GPUs

    • In the above example, we defined a global resource pool: global_pool_id, and then put all roles on this one resource pool with all the GPUs in this post-training task. This refers to co-locate placement where all the models share the same set of GPUs.

  • See resource pool and placement for advance usage.

Defining reward model/function

# we should adopt a multi-source reward function here
# - for rule-based rm, we directly call a reward score
# - for model-based rm, we call a model
# - for code related prompt, we send to a sandbox if there are test cases
# - finally, we combine all the rewards together
# - The reward type depends on the tag of the data
if config.reward_model.enable:
    from verl.workers.engine_workers import TrainingWorker
    role_worker_mapping[Role.RewardModel] = TrainingWorker
    mapping[Role.RewardModel] = global_pool_id

reward_fn = RewardManager(tokenizer=tokenizer, num_examine=0)

# Note that we always use function-based RM for validation
val_reward_fn = RewardManager(tokenizer=tokenizer, num_examine=1)

resource_pool_manager = ResourcePoolManager(resource_pool_spec=resource_pool_spec, mapping=mapping)

Since not all tasks use model-based RM, users need to define here whether it’s a model-based RM or a function-based RM

  • If it’s a model-based RM, directly add the RewardModel role in the resource mapping and add it to the resource pool mapping.

    • The default TrainingWorker handles reward models through the unified model engine and supports the typical huggingface AutoModelForSequenceClassification layout. For custom reward models you can subclass verl.workers.engine_workers.TrainingWorker or build a dedicated worker on top of the model engine package.

  • If it’s a function-based RM, the users are required to classified the reward function for each datasets.

def _select_rm_score_fn(data_source):
    if data_source == 'openai/gsm8k':
        return gsm8k.compute_score
    elif data_source == 'lighteval/MATH':
        return math.compute_score
    else:
        raise NotImplementedError

See reward functions implemented in directory for more information.

Define, init and run the PPO Trainer

trainer = RayPPOTrainer(config=config,
                        tokenizer=tokenizer,
                        role_worker_mapping=role_worker_mapping,
                        resource_pool_manager=resource_pool_manager,
                        ray_worker_group_cls=ray_worker_group_cls,
                        reward_fn=reward_fn,
                        val_reward_fn=val_reward_fn)
trainer.init_workers()
trainer.fit()
  • We first initialize the RayPPOTrainer with user config, tokenizer and all the above worker mapping, resource pool, worker group and reward functions

  • We first call the trainer.init_workers() to initialize the models on the allocated GPUs (in the resource pool)

  • The actual PPO training will be executed in trainer.fit()

verl can be easily extended to other RL algorithms by reusing the Ray model workers, resource pool and reward functions. See extension for more information.

Details of the RayPPOTrainer is discussed in Ray Trainer.